Unity3D

sprite 텍스쳐 변경

에브리피플 2015. 5. 5. 03:45

private SpriteRenderer spriteRenderer;

public Sprite currentSprite;

currentSprite = (Sprite)Resources.Load ("enemy02", typeof(Sprite));

spriteRenderer = gameObject.GetComponent<SpriteRenderer> ();

spriteRenderer.sprite = currentSprite;