Unity3D
sprite 텍스쳐 변경
에브리피플
2015. 5. 5. 03:45
private SpriteRenderer spriteRenderer;
public Sprite currentSprite;
currentSprite = (Sprite)Resources.Load ("enemy02", typeof(Sprite));
spriteRenderer = gameObject.GetComponent<SpriteRenderer> ();
spriteRenderer.sprite = currentSprite;